Downside? The plasma chargers use a lot of distributor power when rapid firing, so full pips to weapons is almost necessary. They do great dps, are fun to use, look cool, and are even good for multicrew (turret version does same damage when fully charged). me and a lot of other people I assume) but I always like trying new things (except for that inertial impact build I tried last year.but that's a different story).Īnyways, so let's say that your build isn't friendly with the high power consumption and heat generation of a full gauss cannon build. Some don't really care about the heat and use them anyways (i.e. Given that heat damage was given a considerable buff in 3.0, some may find the module to be a bit much to handle. They require a very good power distributor and power plant to use effectively, and repeated use can send a ship way over 200% heat without any heatsinks of some sort. The major drawback to using full gauss cannons is the high heat generated by using gauss cannons. If the fact that it is a frag cannon doesn't peak your interest, allow me to briefly explain why it is competitive alongside the plasma charger and the almighty gauss cannon.Īs everyone may know by now, the guardian gauss cannon has proven to be the most valuable AX module to date, given its high range, lack of projectile motion, and the ability to do high damage to both the thargoid hearts and the hull itself. It is basically an AX frag cannon that supposedly works against human ship as well. Will add current antimatter DPS when I unlock it.The shard cannon is the newest guardian weapon that comes in both turreted and fixed variants. The only upside is to be able to mount forward-facing firepower in your side slots, but an Arc Extended 2x2 disruptor can already work to create overlapping killzones. Their DPS, DPS/tile, energy drain, and weight are all inferior.įWIW, the 2x3 Spinal disruptor is currently inferior to the turret disruptor in every possible way it costs 50% more energy per damage output, has the same damage/salvo, and a ~25% lower rate of fire, and consumes 2 more tiles. The only upside of 3x3 laser turrets is their lower construction cost/tile. ![]() ![]() Energy drain: 5*5 shots*.877 = 21.92/secĬonversely: 2x2 disruptor deals 1000*2 = 2000 with a cooldown of 4 or. Right now in this patch: 3x3 laser deals 186*5 = 930 with a cooldown of 1.14 or ~.877 shots/sec. Both these 3x3 lasers and 2x2 disruptors have rapid fire, overload, and 2 energy beam damage boosting techs, which are all percentage based, so they are scaling equally well: This is as of right now in the game's meta. I am assuming they have 5 ticks like other beams, and 100% uptime (5 second beam, 5 second CD, cancel each other out?).Įdit 2: Now that I think about it, I think the cool down for beams starts after the beam finishes, so both of those numbers are actually much lower, and the Particle Capacitor doesn't double DPS for Phasors, but increases it by only 50%, which means it's a DPS per tile loss.ĪFAIK Laser Cannon 3x3s are the highest DPS per tile of any weapon in the game.Įdit: I see the next patch notes just changed. Their advantage is they don't miss, but against a large ship energy cannons don't miss either.ĭeath Rays do ~88 DPS per tile. I think the High Energy Focus only reduces the damage falloff to about the same area as energy cannons as well. I believe Phasors do like 73 DPS per tile base, doubles to 147 DPS per tile if you have a Particle Capacitor for it, but that's another 4 tiles which brings it back down to 73 DPS per tile overall. Seriously? if that is the case, i don't see them being that strong for long.i think i will stick with the lasers, i do like the blueshift lasers.blue being my favourite colour and all that. Anti-Matter has a slight range advantage, but is it worth giving up so much DPS for? The 2x2 Laser Cannon also beats the others, even against hard shields. There is no question whatsoever, the Laser Cannon 3x3 is the best energy cannon weapon. Laser Cannon 2x2 vs Hard Shields - 100x2 1.0 = 200 DPS 250 range /4 = 50 DPS per tile Laser Cannon 3x3 vs Hard Shields - 270x5 1.43 = 944 DPS 250 range /9 = 104 DPS per tile With both +50% damage techs these are the stats. ![]() They are out ranged, out damaged and the double laser turret is quite large compared to the 2x2 of the others Originally posted by Astasia:Laser Cannons are signficantly better than both, even against hard shields.
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